| Year One - RISE Chapter One. Part One. Available for free on deviantART for a limited time only |
| Year One - RISE Chapter One. Part One. Available for free on deviantART for a limited time only |
| My main graphic novel project - one.last.chance |
| Thanks for stopping by my page! NO LONGER OPEN TO COMISSIONS For more information, please visit my newly opened website martinhoulden.com - [link] On 13th May 2009 I handed in my last piece of uni work for my degree at Teesside University of BA Computer Games Art marking the end of a long and eventful 4-year stage of my life, and on the 1st of July I received first class honours! On August 19th I started my 5th attempt at starting the project One Last Chance, which can be found here : [link] On 26th October 2009 I started work at a leading UK games developer as a concept artist, and am now living in Cambridge. I have recently been published with great acclaim in Stephen Romano's Shock Festival which is available here [link] ! I am also working on some very exciting projects that will be announced soon ... Feel free to leave me a message or get in contact with me, and be sure to check out all my sections - Portfolio [link] one.last.chance graphic novel [link] (Available for free on deviantART for a limited time only!) Fantasy Fighters [link] Scrapbook [link] I'm also available through Facebook - just search for Martin Houlden with the network Uni Teesside 2009 and add me! I appreciate all feedback and support - thanks guys! |
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Only those who are born get to die!
[link]
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I don´t believe in fairy-tales. I'm just too cynical. Everybody stop and stare. I let it all go.
I don't believe in miracles. I never did. Nothing ever happens here. I'm just so sick of it.
Came across your page when I was browsing around looking for some W40K stuff and I got your Tau warrior from like 5 years back.. then I looked up here and you did computer games art at teeside.. which is exactly where I'm looking at, except I still have to decide between design and art..
Can you give me any extra information.. about almost anything?
Well, it really depends on a few things I think - it seems most importantly where you live/what youre used to in the UK. The general impression I get is that people from the north/around the Teesside area quite liked it, and the people from anywhere else in the didn't - including me. Honestly, I couldn't/wouldn't recommend it. The stuff that I learnt on the course I could have learnt over 6 months - just they spread it over 3 years - in the last year, I lived on the other side of the country, visited only 6 times over 8 months and still got First Class Honours.
However, despite saying that, I think Teesside Uni is still actually the best in the country for anything Games related. My major hang up was with Middlesbrough itself - it really isnt great. In fact, last year it was voted the worst place to live in the country.
But on the positive side - it was only voted that by people who LIVE there. The campus is like a different world, and is qite nice. Its very cheap to live there - great if you wanna have spare money. And in all reality, its only as good as the time you're willing to put into it. Don't expect anything decent from most of the tutors though, as its been about 10 years since any of them worked in the industry.
Theyve got MUCH better facilities now than when I was there, so it would probably be different. And, if it wasnt for that uni, I wouldnt have had my placement at Blitz Games, which gave me invaluable industry and 14 months experience - which is worth its weight in gold.
So ... It sounds negative - and it kinda is. Lets put it this way - I wouldnt do it again, but I'm pleased I did. Ultimately youre gonna get the best art learning experiences on the job, and (teesside and others) uni wont give you that. However, it DOES give you the TIME to learn, which is all you need anyway, and some great other experiences to boot - and if you work hard, you can do placement which makes it all worth it. If you're relying on it to get good and motivate you - you'll be disappointed. But for me, it was 3 years of time to practice, learn, get some work done - the way you're supposed to do it - which is priceless
Other than that, the actual job is amazing - everything I hoped it would be. Being in a games company is just awesome.
ah, a couple more intrusive questions, really hope you don't mind, but what company is it and how much are you on at the moment? I know you've only been in for a few weeks but I was wondering also how fast you'd move around in your career.. I bet I sound really vague and thats because I am. How easy would you say it would be to get to a bigger company in how much time? A lot of the names mentioned in the prospectus, I didn't recognise them. obviously I'm trying my hardest not to be naive and suggest you get a job at Valve or Ubisoft or anything immediately.. but yeah.
thanks so much for this man, you're basically my envisioning now.
And Valve? Well, nope. Even if you've been in the games industry all your life and are really amazing, even then its far from being that simple. Ubisoft? Well, theres LOTS of Ubisoft locations all round the world (even the UK - theres one quite near to Teesside Uni).
If you went into the art side of things, do you know if you would want to do concept, GUI, 3d etc?
pretty much definitely prepared otherwise though. I'm not sure if thats a big statement for me, but I'm pretty sure of it. I really want to get down to some serious work that gets me places, I'd just been.. half convinced by my father that I should do all sorts of things contrary to what I want, including being mindful about pay, and where I want to go with a career in the first place.
Ah, about specilisation, I looked into it a few weeks ago, to be quite honest, all of it seemed great, concept art would be the most personally rewarding to me though I'd probably find it the hardest to gain the skills, GUI, I thought I could get used to very easily, I've spent at least a year and a bit customizing my own interfaces for not just games but also desktop stuff. So I like to think I know where stuff goes where and how to make it practical.
As for 3D I've just stepped into it, as a matter of days ago. Just playing around in Blender, to see if I can do anything real. Autodesk products are waayy out of my range at the moment. even if I pirated them I think I'd be stepping into the deep end needlessly. But 3D modelling seems to me just like a sharper learning curve than Photoshop, ie more time needed to gain technical ability (not neccessarily understanding of creativity and real aesthetics).
Why do you ask so?
Your gallery rocks!
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My Blog
And thanks a lot for the fave
Second: I'm working on a miniatures game at the moment, and was wondering if it'd be ok to use some of your art for inspiration. No exact copies, just ideas. let me know!
Thanks
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Seek the True Light
And of course - if youre inspired, thats good!
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Seek the True Light
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Do you like SUSHI?... Do you love ROBOTS?
new toy SUSHIBOT! - now available at: [link]
I know where youre coming from about deviantART. In many ways I hate it - theres a lot of terrible stuff on it, and a lot of terrible stuff thats disproportionately popular. But theres SO much good stuff too that it doesnt really matter.
Hope you get some enjoyment out of being here
O+O
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You are one of the Nine, genetically created for war. Enhanced super hybrids that know no emotion, nothing other than the pain and suffering of their prey. Kill to survive, kill to escape your creator.
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3d modeler
Я русский
=Rus-Club
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[link]
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